C++ framework for multi-stream video and 3D processing.
Flow graph system with support for inter-node parallelism, past and future time windows on multiple inputs, seekable or real-time streams, and more. Minimal high-level interface for concrete filter classes which do image processing.
Core components and media toolkit for image processing, camera models, point clouds. Generalized to n-d array data type where elements may be vectors, tuples or null-able. Support for interfacing with OpenCV, or other external code.
Developped in modern C++14. Extensively tested. Some low-level OS-specific components.