licornea_tools
rotation.h
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1 #ifndef LICORNEA_ROTATION_H_
2 #define LICORNEA_ROTATION_H_
3 
4 #include "common.h"
5 
6 namespace tlz {
7 
8 bool is_orthogonal_matrix(const mat33& R);
9 mat33 to_rotation_matrix(const vec3& euler);
10 vec3 to_euler(const mat33& R);
11 
12 }
13 
14 #endif
cv::Matx< real, 3, 3 > mat33
Definition: common.h:26
cv::Vec< real, 3 > vec3
Definition: common.h:23
mat33 to_rotation_matrix(const vec3 &euler)
Definition: rotation.cc:17
vec3 to_euler(const mat33 &R_)
Definition: rotation.cc:39
bool is_orthogonal_matrix(const mat33 &R)
Definition: rotation.cc:7