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mf::camera Member List

This is the complete list of members for mf::camera, including all inherited members.

absolute_pose() const mf::space_object
box() const mf::space_objectvirtual
camera()=defaultmf::cameraprotected
camera(const pose &)mf::cameraexplicitprotected
camera(const camera &)=defaultmf::camera
center_ray_direction() const mf::camerainline
distance(const Eigen_vec3 &p) const mf::camera
distance_sq(const Eigen_vec3 &p) const mf::camera
do_update_pose()mf::space_objectinlineprotectedvirtual
has_parent_space_object() const mf::space_object
image_coordinates_type typedefmf::camera
look_at(const space_object &)mf::space_object
make_sibling(const space_object &, const pose &new_pose=pose())mf::space_object
move(const Eigen_vec3 &t)mf::space_objectinline
move(float x, float y, float z)mf::space_objectinline
move_x(float x)mf::space_objectinline
move_y(float y)mf::space_objectinline
move_z(float z)mf::space_objectinline
operator=(const camera &)=defaultmf::camera
mf::space_object::operator=(const space_object &)mf::space_object
parent_space_object() const mf::space_object
parent_space_object()mf::space_object
point(const spherical_coordinates &sp) const mf::camera
project(const Eigen_vec3 &p) const =0mf::camerapure virtual
project(const spherical_coordinates &sp) const mf::camerainlinevirtual
ray_direction(const spherical_coordinates &sp) const mf::camerainline
ray_direction(const Eigen_vec3 &p) const mf::camera
ray_direction(const image_coordinates_type &c) const =0mf::camerapure virtual
relative_pose() const mf::space_object
rotate_x_axis(angle a, const Eigen_vec3 &c=Eigen_vec3::Zero())mf::space_object
rotate_y_axis(angle a, const Eigen_vec3 &c=Eigen_vec3::Zero())mf::space_object
rotate_z_axis(angle a, const Eigen_vec3 &c=Eigen_vec3::Zero())mf::space_object
set_no_parent(const pose &new_pose=pose())mf::space_object
set_no_relative_pose()mf::space_objectinline
set_parent(space_object &, const pose &new_relative_pose=pose())mf::space_object
set_relative_pose(const pose &)mf::space_object
space_object(const pose &=pose())mf::space_objectexplicit
space_object(const pose &, space_object &par)mf::space_object
space_object(const space_object &)mf::space_object
to_spherical(const Eigen_vec3 &p) const mf::camera
transform(const Transformation &t)mf::space_objectinline
transform(const Transformation &rt, const space_object &relative_to)mf::space_objectinline
transformation_from(const space_object &) const mf::space_object
transformation_to(const space_object &) const mf::space_object
view_transformation() const mf::camera
~camera()=defaultmf::cameravirtual
~space_object()mf::space_objectvirtual