|
| projection_camera (const pose &, const projection_view_frustum &, const image_parameters &) |
|
| projection_camera (const pose &, const Eigen_mat3 &intrinsic, const depth_projection_parameters &, const ndsize< 2 > &) |
|
| projection_camera (const projection_camera &)=default |
|
projection_camera & | operator= (const projection_camera &)=default |
|
const projection_view_frustum & | relative_frustum () const |
|
const depth_projection_parameters & | depth_parameters () const |
|
image_coordinates_type | project (const Eigen_vec3 &p) const override |
| Project point p to image coordinates. More...
|
|
real | depth (const Eigen_vec3 &p) const override |
|
Eigen_vec3 | ray_direction (const image_coordinates_type &c) const override |
| Direction vector of ray pointing to point corresponding to image coordinates c. More...
|
|
Eigen_vec3 | point (const image_coordinates_type &c, real depth) const override |
|
virtual real | depth (const spherical_coordinates &sp) const |
|
| camera (const camera &)=default |
|
camera & | operator= (const camera &)=default |
|
virtual | ~camera ()=default |
|
Eigen_affine3 | view_transformation () const |
| Extrinsic parameters of camera. More...
|
|
Eigen_vec3 | center_ray_direction () const |
| Direction vector of ray -Z pointing straight out camera. More...
|
|
Eigen_vec3 | ray_direction (const spherical_coordinates &sp) const |
| Direction vector of ray pointing to point with spherical coordinates sp. More...
|
|
Eigen_vec3 | ray_direction (const Eigen_vec3 &p) const |
| Direction vector of ray pointing to point p. More...
|
|
float | distance_sq (const Eigen_vec3 &p) const |
| Squared distance of 3D point p to camera center. More...
|
|
float | distance (const Eigen_vec3 &p) const |
| Distance of 3D point p to camera center. More...
|
|
spherical_coordinates | to_spherical (const Eigen_vec3 &p) const |
| Convert 3D point cartesian coordinates p to spherical. More...
|
|
Eigen_vec3 | point (const spherical_coordinates &sp) const |
| Convert 3D point spherical coordinates sp to cartesian. More...
|
|
virtual image_coordinates_type | project (const spherical_coordinates &sp) const |
| Project point with spherical coordinates sp to image coordinates. More...
|
|
| space_object (const pose &=pose()) |
|
| space_object (const pose &, space_object &par) |
|
| space_object (const space_object &) |
|
space_object & | operator= (const space_object &) |
|
virtual | ~space_object () |
|
bool | has_parent_space_object () const |
|
const space_object & | parent_space_object () const |
|
space_object & | parent_space_object () |
|
const pose & | relative_pose () const |
|
pose | absolute_pose () const |
|
void | set_relative_pose (const pose &) |
|
void | set_no_relative_pose () |
|
Eigen_affine3 | transformation_from (const space_object &) const |
|
Eigen_affine3 | transformation_to (const space_object &) const |
|
void | set_parent (space_object &, const pose &new_relative_pose=pose()) |
|
void | set_no_parent (const pose &new_pose=pose()) |
|
void | make_sibling (const space_object &, const pose &new_pose=pose()) |
|
template<typename Transformation > |
void | transform (const Transformation &t) |
|
template<typename Transformation > |
void | transform (const Transformation &rt, const space_object &relative_to) |
|
void | move (const Eigen_vec3 &t) |
|
void | move (float x, float y, float z) |
|
void | move_x (float x) |
|
void | move_y (float y) |
|
void | move_z (float z) |
|
void | rotate_x_axis (angle a, const Eigen_vec3 &c=Eigen_vec3::Zero()) |
|
void | rotate_y_axis (angle a, const Eigen_vec3 &c=Eigen_vec3::Zero()) |
|
void | rotate_z_axis (angle a, const Eigen_vec3 &c=Eigen_vec3::Zero()) |
|
void | look_at (const space_object &) |
|
virtual bounding_box | box () const |
|
Pin-hole camera with projection to a planar image space.
Defined using projection_view_frustum
. Image coordinates for points within frustum are in range [-1, +1]
.