Camera which maps 3D coordinates of point to depth value in addition to the 2D image coordinates.
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| virtual real | depth (const Eigen_vec3 &p) const =0 |
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| virtual real | depth (const spherical_coordinates &sp) const |
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| virtual Eigen_vec3 | point (const image_coordinates_type &c, real depth) const =0 |
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| | camera (const camera &)=default |
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| camera & | operator= (const camera &)=default |
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| virtual | ~camera ()=default |
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| Eigen_affine3 | view_transformation () const |
| | Extrinsic parameters of camera. More...
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| Eigen_vec3 | center_ray_direction () const |
| | Direction vector of ray -Z pointing straight out camera. More...
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| Eigen_vec3 | ray_direction (const spherical_coordinates &sp) const |
| | Direction vector of ray pointing to point with spherical coordinates sp. More...
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| Eigen_vec3 | ray_direction (const Eigen_vec3 &p) const |
| | Direction vector of ray pointing to point p. More...
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| float | distance_sq (const Eigen_vec3 &p) const |
| | Squared distance of 3D point p to camera center. More...
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| float | distance (const Eigen_vec3 &p) const |
| | Distance of 3D point p to camera center. More...
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| spherical_coordinates | to_spherical (const Eigen_vec3 &p) const |
| | Convert 3D point cartesian coordinates p to spherical. More...
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| Eigen_vec3 | point (const spherical_coordinates &sp) const |
| | Convert 3D point spherical coordinates sp to cartesian. More...
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| virtual image_coordinates_type | project (const Eigen_vec3 &p) const =0 |
| | Project point p to image coordinates. More...
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| virtual image_coordinates_type | project (const spherical_coordinates &sp) const |
| | Project point with spherical coordinates sp to image coordinates. More...
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| virtual Eigen_vec3 | ray_direction (const image_coordinates_type &c) const =0 |
| | Direction vector of ray pointing to point corresponding to image coordinates c. More...
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| | space_object (const pose &=pose()) |
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| | space_object (const pose &, space_object &par) |
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| | space_object (const space_object &) |
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| space_object & | operator= (const space_object &) |
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| virtual | ~space_object () |
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| bool | has_parent_space_object () const |
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| const space_object & | parent_space_object () const |
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| space_object & | parent_space_object () |
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| const pose & | relative_pose () const |
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| pose | absolute_pose () const |
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| void | set_relative_pose (const pose &) |
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| void | set_no_relative_pose () |
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| Eigen_affine3 | transformation_from (const space_object &) const |
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| Eigen_affine3 | transformation_to (const space_object &) const |
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| void | set_parent (space_object &, const pose &new_relative_pose=pose()) |
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| void | set_no_parent (const pose &new_pose=pose()) |
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| void | make_sibling (const space_object &, const pose &new_pose=pose()) |
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| template<typename Transformation > |
| void | transform (const Transformation &t) |
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| template<typename Transformation > |
| void | transform (const Transformation &rt, const space_object &relative_to) |
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| void | move (const Eigen_vec3 &t) |
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| void | move (float x, float y, float z) |
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| void | move_x (float x) |
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| void | move_y (float y) |
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| void | move_z (float z) |
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| void | rotate_x_axis (angle a, const Eigen_vec3 &c=Eigen_vec3::Zero()) |
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| void | rotate_y_axis (angle a, const Eigen_vec3 &c=Eigen_vec3::Zero()) |
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| void | rotate_z_axis (angle a, const Eigen_vec3 &c=Eigen_vec3::Zero()) |
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| void | look_at (const space_object &) |
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| virtual bounding_box | box () const |
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Camera which maps 3D coordinates of point to depth value in addition to the 2D image coordinates.